Using hardware for point expansion and hardware for line expansion. Read 196 entries from '/home/neko-san/.config/PCSX2/cache/vulkan_shaders.idx' VK_ARM_rasterization_order_attachment_access is NOT supported Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. If necessary, I can provide pnaches I used as well (one was related to widescreen that's not from the PCSX2 team/community) That said, it should still be reproducible normally. ELF file dumped from the disc (doesn't actually end in that extension on the disc itself though, I renamed it). My game is slightly modded but these changes are unrelated to where these issues occur and are used implemented via hostFS and executing the game via targeting the. I've included three separate instances where this occurs (can also happen to follower NPCs but isn't shown in these dumps). Using the safe preset with these being the only edits: The rest of the menus are set to their defaults. Linux (64bit) - Specify Distro Below If Linux - Specify Distro LDFLAGS= -Wl,-O3,-sort-common,-as-needed,-z,relro,-z,nowĮxport AR= "/usr/bin/llvm-ar " export NM= "/usr/bin/llvm-nm " export AS= "/usr/bin/llvm-as " export RANLIB= "/usr/bin/llvm-ranlib " export STRIP= "/usr/bin/llvm-strip " export OBJCOPY= "/usr/bin/llvm-objcopy " Very noticeable graphical artifacts should not occurĬompiled with: -march=znver2 -mtune=znver2 -O3 -pipe -fno-plt -minline-all-stringops -fexceptions.See that there are artifacts on the ground that follow the player around.Leave the entered vacant room if it hasn't already occurred.Attempt to enter vacant rooms there (this isn't the only way to trigger this issue it can occur naturally though progression as well).Play until you can access to the dorm rooms at the beginning and can walk around freely there.Given that the Vulkan renderer is somewhat new, I take it that this was never not already an issue with it for this game. Moving between free-roam areas (non-combat scenes) throughout the game can cause large graphical artifacts that can either follow the player around and, in some cases, NPCs following the player. Note: my GPU driver is the Nvidia 510.60.02 revision
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