For example, in the original, the medical centre that appears in chapters two and five are completely separate maps but in the remake, it's all integrated into a singular environment and you experience the map changing as you progress. What this means in practice is that the ship now feels more spacious and logical in its design but still feels true to the original. The team actually created a gray box version of the Ishimura using the original map assets, in fact, and determined that many aspects of the ship design simply didn't make sense. The result is that the ship was rebuilt in such a way that it is now physically plausible. Technical director David Robillard noted that seamless, fully streamed environments were previously not a strength of the Frostbite Engine, so a lot of people were pulled in to make this feature possible - and sensibly so, as this is something that should benefit future Frostbite games as well. Rather than being divided up into sections, the ship can now be explored freely. While including modern graphics features with vastly improved lighting and atmospherics would be key, one of the driving factors was the push to create a singular, seamless USG Ishimura. Here's the DF tech review of Dead Space (2023) in video form.Īccording to senior producer Philippe Ducharme, the goal from the beginning was to completely rebuild the original Dead Space on the Frostbite Engine while respecting its legacy. Since its release, however, technology has evolved significantly - two console generations have passed, and the Frostbite Engine has become the de facto solution for most of EA's studios. Through a modern lens, Dead Space shows its age, but what the team managed to create remains visually striking even now. Beautiful dynamic shadows and moody lighting helped create a memorable and atmospheric journey for players and, perhaps most surprising of all, it managed to run equally well on both Xbox 360 and PlayStation 3, a rare feat for that era. The original Dead Space comes from an unusual place - it was built from the technology powering the Tiger Woods games between 20 - but of course it's a completely different experience. In this full-on remake, Dead Space merges many of the latest innovations in the Frostbite engine with a fresh new coat of paint and overhauled game design - but how much has the game changed and what does the new tech bring? To find out, I've played through the game on PS5, ran through the original on PS3 and spoken to developers David and Phillipe from EA Motive to get some deeper insights into the technology powering the remake. Fifteen years later, Dead Space lives again thanks to EA Motive. Please try again later.In 2008, EA released Visceral Games' Dead Space - a dark sci-fi horror experience that quickly amasssed a following and spawn multiple follow-ups. Sorry, you are ineligible to sign up for this newsletter. If you still have troubles receiving the emails, please contact EA. Please check your spam folder for the above email. You’ve already signed up for Dead Space newsletters with the above email. Unsubscribe at any time by changing your email preferences. You've successfully signed up to receive emails about Dead Space and other EA news, products, events and promotions. You must sign up for the newsletter before you can redeem your item. You must sign in and sign up for and EA emails before you can redeem your. Sign up today to receive the latest Dead Space news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. I can unsubscribe at any time by changing my email preferences, contacting privacyadmin.ea.com, or writing to Electronic Arts Inc., ATTN: Email Opt-Out, 209 Redwood Shores Pkwy, Redwood City, CA, 94065, USA. Start playing today for just $14.99 per month. Learn how Motive is innovating to allow even more players to enjoy Dead Space™.ĮA Play* Pro members get access to the Dead Space™ EA Play Pro Edition** that includes all of the benefits of the Deluxe Edition, plus the Anodized Suit.
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